#ifndef __SkeletonManager_H__
#define __SkeletonManager_H__

#include"video/ResManager.h"
#include "video/Skeleton.h"


#include <string>

namespace KEngine
{

class SkeletonManager :public ResManager<Skeleton>
{

public:

	SkeletonManager();
	virtual ~SkeletonManager();

	Skeleton*		create(std::string& name);
	void releaseByName(std::string& name);

protected:
};

}

#endif 